By Dr. Clifford A. Shaffer
A accomplished therapy concentrating on the production of efficient information buildings and algorithms, this text explains how to choose or layout the information structure best suited for particular difficulties. It makes use of C++ because the programming language and is suitable for second-year info constitution classes and laptop technological know-how classes in algorithmic research.
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Extra resources for Data Structures and Algorithm Analysis in C++, 3rd Edition
3. There can be no ambiguity as to which step will be performed next. Often it is the next step of the algorithm description. , the if statement in C++ ) is normally a part of any language for describing algorithms. Selection allows a choice for which step will be performed next, but the selection process is unambiguous at the time when the choice is made. 4. It must be composed of a finite number of steps. If the description for the algorithm were made up of an infinite number of steps, we could never hope to write it down, nor implement it as a computer program.
Therefore, a given design pattern might have variations on its application to match the various tradeoffs inherent in a given situation. The rest of this section introduces a few simple design patterns that are used later in the book. 1 Flyweight The Flyweight design pattern is meant to solve the following problem. You have an application with many objects. Some of these objects are identical in the information that they contain, and the role that they play. But they must be reached from various places, and conceptually they really are distinct objects.
3 Composite There are two fundamental approaches to dealing with the relationship between a collection of actions and a hierarchy of object types. First consider the typical procedural approach. ). And say there are actions to be performed on a collection of such objects (such as rendering the objects to the screen). The procedural design approach is for each action to be implemented as a method that takes as a parameter a pointer to the base class type. Each action such method will traverse through the collection of objects, visiting each object in turn.
Data Structures and Algorithm Analysis in C++, 3rd Edition by Dr. Clifford A. Shaffer