Download e-book for iPad: Aspho Fields (Gears of War, Book 1) by Karen Traviss

By Karen Traviss

For the 1st time, fanatics of the blockbuster Gears of battle games get an in-depth examine Delta Squad’s hardest fighters–soldier’s soldier Marcus Fenix and rock-solid Dominic Santiago–as good as a close account of the pivotal conflict of the Pendulum Wars.

As childrens, the 3 of them have been inseparable; as infantrymen, they have been torn aside. Marcus Fenix and Dominic Santiago fought along Dom’s elder brother Carlos at Aspho Fields within the epic conflict that modified the process the Pendulum Wars. There’s a brand new warfare to struggle now, a conflict for mankind’s very survival. yet whereas the final human stronghold on Sera braces itself for an additional onslaught from the Locust Horde, ghosts get back to hang-out Marcus and Dom. For Marcus–decorated battle hero, convicted traitor–the go back of an previous comrade threatens to dredge up an agonizing mystery he’s sworn to keep.

As the beleaguered Gears of the Coalition of Ordered Governments take a final stand to avoid wasting mankind from extermination, the harrowing judgements made at Aspho Fields need to be re-lived and made back. Marcus and Dom can take something the Locust Horde throws at them–but will their friendship live to tell the tale the reality approximately Carlos Santiago?

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Extra resources for Aspho Fields (Gears of War, Book 1)

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In both cases (too good and goodenough) this judgment is linked to questions of where and how the game will be played as well as the characteristics of potential players. 1057/9781137396594 Recommendations and Reviews 47 “good enough” games whose value can be redeemed by describing them as being well suited to contexts where full attention to game playing is not possible or desirable, “addictive” games are described as being will sapping, and as being too demanding of attention and too hard to stop playing to be safely played in many contexts.

Timesink” encapsulates value, utility, and time killing, time wasting, and time passing. A timesink is a time killer, a way to use up free time and as such it carries the implication that free time can be onerous and might need killing. g. “crack” and “addiction”), implies some self-critique. A game described as a “timesink” is not being credited with being well-made or fun, but as good at its job of allowing the player to waste time. ” The terms “replayable,” “timesink,” and “good enough” which all are employed to describe a combination of characteristics of a game, a playing context, and a player, sometimes are found together in the same DS threads: JC of DI: So I’m working the midnight shift at work now which leaves me with a lot of time to kill.

Staxeon is not only giving a positive review here for a good enough game, but also demonstrating a knack for finding, explaining, and promoting what might otherwise be an underappreciated game, one a bit past its prime. Staxeon’s recommendation of Lock’s Quest is a subtle rebuke of DS users whose assessments of the value of a title are too swayed by newness, novelty, and hype, instead of based on a consideration of the pleasure it delivers for the money and the investment of time in learning to play and then playing the game.

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Aspho Fields (Gears of War, Book 1) by Karen Traviss

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