ActionScript 3.0 design patterns: [object-oriented - download pdf or read online

By William Sanders, Chandima Cumaranatunge

ISBN-10: 0596528469

ISBN-13: 9780596528461

The recommendations during this ebook are nice for any Actionscript developer and so they completely clarify strategies through layout styles. i might suggest this publication to any aspiring AS3 developer.

HOWEVER, there's such a lot of terrible error during this e-book. whereas the content material is notable, it sort of feels just like the editor used to be plastered while he positioned this little task jointly. In bankruptcy 7, it's virtually insufferable. phrases are passed over, code is passed over, sections are re-pasted into the ebook often... it truly is completely terrible. I maintain discovering myself getting dissatisfied attempting to learn this ebook simply because loads is ignored and loads is repeated identically at the subsequent page!!!

All in all, if you are drawn to studying layout styles (and they're very helpful) purchase this ebook. The content material is excellent, the editor will be fired from the universe.

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Additional info for ActionScript 3.0 design patterns: [object-oriented programming techniques]

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To test the application, the instances are typed as one of the specific implementations instead of the interface. 0 implementation. ) Example 1-36. gif"); addChild(computers); } } } You will need an FLV file, an MP3 file, and a GIF file for this application. gif. The contents are unimportant but the names and file types are important. Open a new Flash document, save it in the same folder with the rest of the application, and type in DoBusiness in the Document class window. When you test it, the Output window shows the following: 42 inch TV with Plasma screen $855 MP3Player with 1 Terabyte of Memory $245 New 10 gHz processor, 30 gigabyte RAM, includes 32 inch flat screen monitor $1200 Polymorphism | 41 In addition to messages in the Output window, you should see something like Figure 1-6 on the stage.

A more specific example would be an object that plays and stops an MP3 file. If the MP3 is playing, it’s in a play state, while if it’s not playing, it’s in a stop state. One use of state is in the context of a state machine and the State design pattern you will be seeing in Chapter 10. A state engine is a data structure made up of a state network where changes in state affect the entire application. The State design pattern is centered on an object’s behavior changing when its internal state changes.

Y=ypos; addChild(vid); } Abstraction | 13 Example 1-3. as (continued) } } All the values for the different elements (with the exception of null) have been abstracted to describe the object. However, like a job description that abstracts requirements, so too does the PlayVideoAbstract class. All the particulars have been placed into one long set of parameters: PlayVideoAbstract(nc:NetConnection,ns:NetStream,vid:Video,flick:String, xpos:uint,ypos:uint) The abstract parameters in the constructor function let us add any concrete elements we want, including the specific name of a video we want to play.

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ActionScript 3.0 design patterns: [object-oriented programming techniques] by William Sanders, Chandima Cumaranatunge

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