By Alan Thwaites

ISBN-10: 1847063810

ISBN-13: 9781847063816

**Read or Download 100 Ideas for Teaching Primary Mathematics PDF**

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**Additional info for 100 Ideas for Teaching Primary Mathematics**

**Example text**

Decide whether to wait for the full number to be given before revealing the cards again to check or to reveal one card at a time as the digits are recalled. Success can be purely for personal satisfaction or a scoring system can be easily devised. It is also fun for pairs to challenge each other, increasing the number of digits each turn, on a ‘sudden death’ rule. IDEA 28 REMEMBER ME KEY AREA DIFFERENTIATION For an added element of difficulty, include a number of decimal point cards, treating them as an extra when they turn up – in the example above of a six-digit number, seven cards would be turned if one was a decimal point.

Introduce ‘plop’ for fives once the game is familiar. For a real challenge use an additional ‘hooray’ for square numbers and ‘eek’ for prime numbers. 24 RESOURCES GROUP SIZE Four rules Paper and pencils Calculators (optional) 3, 5 or 7 This is based on the crazy sentence game. Explain that things will be written at the top of the strip of paper in a particular order and passed on round the group. Each time something is written the paper has to be folded back so that it is not seen by the next person.

Overlap two small PE hoops, one labelled ‘even numbers’ and the other labelled ‘multiples of 5’. Set the task to sort the number cards into the correct hoops, remembering that some of the cards (those ending in 0) will need to go into the overlapped area and some (the odd numbers not ending in 5) will need to be placed outside the hoops. DIFFEREN TIATION Vary the complexity of the categories. 38 RESOURCES GROUP SIZE Four rules 0–9 cards Blank cards 2–4 of similar ability This game introduces a mildly competitive element into four rules vocabulary.

### 100 Ideas for Teaching Primary Mathematics by Alan Thwaites

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